Now how does this all help? Well, in any engine, you should be able to set a position and then plug a move and get its corresponding eval-score.thereby determining the " Okay, if I play this move, who is winning (black or white) and by how much" Lower values like +0.5 is half a pawn, meaning a small advantage for White. score of +2.05 might mean "white is literally up 2 pawns" (1 pawn = 1.0) Really negative values => means Black has a WON position.reallly positive values => White has a WON position.įor everything in between, think of actual material count.įor example, an eval. ![]() Now the common convention most engines follow is such: In other words, Computers rate ANY CHESS position by a numeric value, often called an "evaluation score". ![]() What you can learn from them is the relative worth of moves (that you might have considered). Chess Engines have come a long way in terms of their ability to clearly pick out accurate moves to be played in any position, though they don't do a great job telling you why those moves are good nor will it "clearly" tell you why a move you think is good is not good.Ģ.
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